The Sperling Files:
Creating New Astronomical Computer Graphics and Animations
Norman Sperling
(c) 2002 Norman Sperling. Excerpted with
permission from "What Your Astronomy Textbook Won't Tell
You" (ISBN 0-913399-04-3).
Can you make computer graphics and animations?
Here are various novel astronomical demonstrations. Select
a project from this wish-list. Research the astronomy. Create
the animation or graphics.
Telescope
focal ratios: Read
my article “Of Pupils and Brightness”, Griffith Observer,
vol. 49, no. 1, January 1985, pp. 14-19; also posted
at www.everythingintheuniv.com/telescopes. Develop a standard
screen format portraying the cross-section and ray-trace path
for types of telescopes of standard 20 cm diameter. For each
focal ratio, changing in whole numbers from f/3 to f/20, show
what each of the following would look like: achromatic doublet
refractor; and reflectors of Newtonian, Cassegrain, Coudé,
Ritchey-Chrétien, Gregorian, Dall-Kirkham, Schmidt,
Schmidt-Cassegrain, Maksutov, and prime-focus types. Include
labeled scale bars in both metric and English units. Include
circles showing the size, brightness, and contrast that the
human eye would perceive through a 25 mm eyepiece (with 60°
field of view) for each of these popular objects: the Moon,
Jupiter, the Pleiades cluster (M 45), Orion Nebula (M 42),
and the Whirlpool Galaxy (M 51). Users can see that varying
the focal ratio dramatically changes image brightness, contrast,
and size. A further elaboration would permit eyepiece focal
lengths from 4 mm through 50 mm.
Objects
Across the Spectrum: Crossfade
imagery of prominent objects in order of wavelength, from
every imaging satellite and radio observatory. Each object
constitutes a separate project. Certain obvious objects: the
Moon, the Sun, Jupiter, the Orion Nebula (M 42), the Crab
Nebula (M 1), the center of the Milky Way, the Andromeda Galaxy
(M 31), Centaurus A (NGC 5128).
Constellations
in 3 Dimensions: Using
distance data from the Hipparcos satellite, find
the precise distance to each visible star in a constellation.
Animate walk-arounds and walk-throughs which demonstrate their
depth. Change brightness with distance. Obvious prominent
constellations: Ursa Major, Orion, Coma Berenices, Scorpius,
and Cygnus.
Types of
Variable Stars: Develop
a standard screen layout featuring a moving graph-line for
the star's brightness (and, for pulsating variables, graphs
for diameter and surface temperature), labeled with time intervals.
Inset a cartoon of the star undergoing its changes. Include
the star's name, its type, the speed-up factor (or elapsed
time), a thumbnail description of the processes occurring,
and the quantity of known members of that type. Where possible,
obtain real light-curves from the American
Association of Variable Star Observers, 25 Birch Street,
Cambridge, MA 02138. Each type is a separate project: R Canum
Venaticorum (rapidly rotating close binary stars); Algol (eclipsing
binary stars); BY Draconis (rotating spotted stars); T Tauri
(unsettled baby stars); Cepheid (regular throbbing red giant
stars); RR Lyræ (related to Cepheids, but faster, with
overtones); Mira (semi-regular long-period red giant stars);
R Coronæ Borealis (dying giant stars coughing out soot);
U Geminorum (recurring dwarf novæ). I suggest starting
with 10 seconds per cycle but program it so that experience
can suggest an optimum speed, and adjusting requires a minor
plug-in, not major reprogramming.
Norm Sperling is editor of The
Journal of Irreproducible Results. Previously he was
assistant editor of Sky & Telescope magazine
and Science Editor at AltaVista.com. Norm teaches astronomy
in universities around San Francisco, wrote the new book "What
Your Astronomy Textbook Won't Tell You," and co-designed Edmund
Scientific's Astroscan telescope. 
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