The Sperling Files:
Creating New Astronomical Computer Graphics
and Animations
Norman Sperling
(c) 2002 Norman Sperling. Excerpted with
permission from "What Your Astronomy Textbook Won't Tell
You" (ISBN 0-913399-04-3).
Can you make computer graphics and animations?
Here are various novel astronomical demonstrations. Select
a project from this wish-list. Research the astronomy. Create
the animation or graphics. Well-done versions may be used
in future classes.
Telescope Focal
Ratios
Read my article “Of Pupils and Brightness,”
Griffith Observer, vol. 49, no. 1, January 1985,
pp. 14-19; also posted at www.everythingintheuniv.com/telescopes.
Develop a standard screen format portraying the cross-section
and ray-trace path for types of telescopes of standard 20
cm diameter. For each focal ratio, changing in whole numbers
from f/3 to f/20, show what each of the following would look
like: achromatic doublet refractor; and reflectors of Newtonian,
Cassegrain, Coudé, Ritchey-Chrétien, Gregorian,
Dall-Kirkham, Schmidt, Schmidt-Cassegrain, Maksutov, and prime-focus
types. Include labeled scale bars in both metric and English
units. Include circles showing the size, brightness, and contrast
that the human eye would perceive through a 25 mm eyepiece
(with 60° field of view) for each of these popular objects:
the Moon, Jupiter, the Pleiades cluster (M 45), Orion Nebula
(M 42), and the Whirlpool Galaxy (M 51). Users can see that
varying the focal ratio dramatically changes image brightness,
contrast, and size. A further elaboration would permit eyepiece
focal lengths from 4 mm through 50 mm.
Objects Across
the Spectrum
Crossfade imagery of prominent objects in
order of wavelength, from every imaging satellite and radio
observatory. Each object constitutes a separate project. Certain
obvious objects: the Moon, the Sun, Jupiter, the Orion Nebula
(M 42), the Crab Nebula (M 1), the center of the Milky Way,
the Andromeda Galaxy (M 31), Centaurus A (NGC 5128).
Constellations
in Three Dimensions
Using new distance data from the Hipparcos
satellite, find the precise distance to each visible
star in a constellation. Animate walk-arounds and walk-throughs
which demonstrate their depth. Change brightness with distance.
Obvious prominent constellations: Ursa Major, Orion, Coma
Berenices, Scorpius, and Cygnus.
Types of Variable
Stars
Develop a standard screen layout featuring
a moving graph-line for the star's brightness (and, for pulsating
variables, graphs for diameter and surface temperature), labeled
with time intervals. Inset a cartoon of the star undergoing
its changes. Include the star's name, its type, the speed-up
factor (or elapsed time), a thumbnail description of the processes
occurring, and the quantity of known members of that type.
Where possible, obtain real light-curves from the American
Association of Variable Star Observers, 25 Birch Street, Cambridge,
MA 02138. Each type is a separate project: R Canum Venaticorum
(rapidly rotating close binary stars); Algol (eclipsing binary
stars); BY Draconis (rotating spotted stars); T Tauri (unsettled
baby stars); Cepheid (regular throbbing red giant stars);
RR Lyræ (related to Cepheids, but faster, with overtones);
Mira (semi-regular long-period red giant stars); R Coronæ
Borealis (dying giant stars coughing out soot); U Geminorum
(recurring dwarf novæ). I suggest starting with 10 seconds
per cycle but program it so that experience can suggest an
optimum speed, and adjusting requires a minor plug-in, not
major reprogramming. 
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