17 December 2004
Distance Makes the Sound Grow
Fainter
John W. Dooley, Physics Department
Millersville University
Sound become fainter as the listener
moves farther away from the source. This familiar effect
was invoked to understand the results of the "half
as loud" experiment.
Underlying the effect are two distinct processes; one
conserves energy, and the other does not. Here we consider
the process in which energy is conserved.
Dispersion is important in loudspeaker
design. To fill a room with sound, the speaker should
disperse sound waves with equal intensity in all directions.
The downside of dispersion is that when the sound is
dispersed, it becomes fainter. You can measure this
effect using a Radio Shack piezoelectric "buzzer," GoldWave
software, a microphone, and a ruler as shown in Fig.
1.
As shown in Fig. 1, the hand-held buzzer
is moved along a yard stick placed between the buzzer
and the microphone. The experiment is done outdoors
to reduce reflected sound. The experiment is begun by
starting GoldWave on your computer to record the sound
and placing the buzzer two inches from the microphone
for about two seconds. The buzzer is then moved two
inches along the scale and again held in place for two
seconds.
The GoldWave graph in Fig. 2 shows
decreasing steps in the amplitude of the sound as the
buzzer is moved away from the microphone. The average
amplitude of each step, measured from the graph, is
plotted in the simpler line graph in Fig. 2, "Sound
Diminishing Due to Dispersion." (Unwanted reflected
sound adding to or canceling the direct sound may be
the cause of the "wiggles" at large distances in the
data.)
In the line graph in Fig. 2, the dots
are measured data points, and the line through the points
is the graph of a simple formula. The formula for the
line is 40 divided by the distance in inches between
the microphone and the buzzer. To understand how such
a simple formula imitates the data so closely, we need
to think about the energy in a sound wave.
First, remember water ripples spreading
across a basin of water under a dripping faucet. Each
time a drop hits the water, a circular ripple spreads
away from the impact point. This uniform dispersion
in all directions is the kind of dispersion desired
for loudspeakers. To the extent that a speaker is "small"
like the drop of water, sound waves will also radiate
uniformly in all directions.
It turns out that "small" means that
the speaker diameter must be smaller than the wavelength
of sound. This is the reason that woofers easily fill
a room with long wavelength, low pitched sound, while
tweeters, which must try to disperse short wavelength,
high pitched, sound, tend to project most of their sound
straight ahead.
The Radio Shack piezoelectric buzzer
shown in Fig. 3 qualifies as "small." It produces a
1,400 Hz tone having a wavelength of about 25 cm. The
sound comes from a hole about 0.25 cm in diameter, which
is 100 times smaller than the wavelength. We may expect
it to radiate sound uniformly in all forward directions,
producing nearly hemispherical sound wave fronts.
If the crest of the sound wave takes
a spherical form, then the energy in the crest spreads
uniformly over that spherical shape. (Picture a soap
bubble expanding outwards, puffed out by the buzzer
at the center of the bubble.) This is our picture of
sound radiating (or dispersing) without losing any energy.
Now we must think about how we detect that sound.
When we hear, we listen with an ear
whose opening has an area of perhaps 1 square centimeter.
The fraction of total sound energy that our ear captures
is equal to the ratio of our ear "window" area to the
area of the spherical wave crest.
If we listen farther from the source,
our 1 square centimeter "window" captures a smaller
fraction, because the sphere is larger, and the energy
is spread out over a larger area. The way that the area
of the sphere depends on distance determines how the
loudness of the sound that we perceive depends on distance.
It turns out that the area of a sphere
is 4 pi times the square of the radius of the sphere.
This means that the fraction of energy captured by our
ear is proportional to the reciprocal of the square
of the distance to the speaker (1/distance squared).
But the experiment shows the amplitude is proportional
to 1/distance, not 1/distance squared. To understand
this, we need to understand the connection between sound
energy and sound amplitude.
When you compress a gas (by clapping
hands for example), you do work in the gas. The energy
in the "clap" sound wave is equal to the work that you
did on the gas. The work is proportional to two things:
The force exerted by your hands and the distance that
your hands moved. The nature of the gas itself produces
a complication. The further you compress a gas, the
more forcefully it pushes back. That means that you
have to increase the force you apply every time you
want to compress the gas a little more.
The work done on the gas is equal to
the energy stored in the gas. It can spring back when
you release it, and give back the work you put in. The
upshot of this result is that the energy stored is proportional
to the square of the compression. Since
the amplitude of a sound wave indicates the compression
of the air in the wave, the energy in a sound wave is
proportional to the square of the amplitude.
Detailed discussions are found here
and here.
If the energy is proportional to the
square of the amplitude, and also to the reciprocal
of the square of distance from source, then, the amplitude
should be proportional to the reciprocal of the distance
from the source. With this result in hand, we look again
at the graph of amplitude versus distance, which is
shown expanded in Fig. 4.
The purple line in the graph in Fig.
4 is a plot of the function, purple = 14/(distance from
source) versus distance.
14 was chosen so that the purple line
would agree with the first experimental data point.
We see that the purple line agrees nicely with the measured
amplitude, confirming the "1/(distance from source)"
result.
This result also agrees with our understanding
of the "half
as loud" experiment. When forced to decide, people
seem to judge that sounds originating twice as far away
are half as loud.
Many acoustics practitioners use intensity,
rather than amplitude to judge the loudness of sound.
The intensity is the energy per second through a standard
window (such as the ear). Because sound intensity levels
can vary over a large range, it is attractive to use
the logarithm of the intensity, so that the numbers
don't get so big. (Technically, we must use the ratio
of our intensity to a standard intensity to calculate
our logarithm correctly.) The intensity measured this
way is given the unit "Bel," after Alexander Graham
Bell
When this is done, the numbers get
a little too small, so the logarithm is multiplied by
10, and the unit given to this measure of sound intensity
is the "decibel," abbreviated dB. A plot of intensity
in dB versus distance for this experiment is shown in
Fig. 5. This graph is difficult to use as a test of
the 1/(square of distance from source) assertion based
on conservation of energy.
The graph in Fig. 6 is more easily
interpreted. Figure 6 is a plot of intensity in dB versus
the logarithm of the source-to-microphone distance.
The slope of this graph is -20. After removing the factor
of 10 by which we multiplied to convert the log of intensity
to dB, we have a slope of -2 for a log-log plot of intensity
versus distance. The slope of a log-log plot is easy
to interpret if the vertical axis is equal to the x
value raised to some power, n. In that case, the slope
is equal to the power, n. In this case, the slope of
-2 indicates that the intensity varies as 1/(square
of distance). 
|